Real Life Build Concepts in SL

Real Life Build Concepts in SL
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The Information Exchange Blog for Builders and Artist who Build Architecture in the Metraverse

Sunday, March 14, 2010

Prim's Tortured and Twisted into Nanos

I came across in my SL travels a good note by Ghanie Lane that gives some easy to follow directions on how to really torture a prim to get some unique shapes and sizes out of them so you can have small nano prims, give it a read.

These are the basic tortured prim shapes. Play with the settings to achieve different results.

FLAT CYLINDER (PENDANT)
1. build a sphere and dimple to 0.95
2. set "building block type" to Cylinder
3. set the size to: 0.02x0.02x0.067
Set to box for a flat box
Set to prism for a flat triangle

FLAT HOLLOW CYLINDER (PENDANT FRAME)
1. make a copy of the main pendant
2. set the hollow to 95
3. set the size to: 0.021x0.021x0.125

LITTLE RING1
torus: 0.01x0.01x0.01
Hollow: 95
Hole Size: 0.65 and 0.43
Profile Cut: 0.22 and 0.24

LITTLE RING2
sphere: 0.01x0.01x0.01
hollow: 95
dimple: 0.930 and 0.950

SMALLEST LINK (extreme nano, about n20!)
torus: 0.01x0.01x0.01
hollow: 95
hole size: 0.40 and 0.48
profile cut: 0.24 and 0.26

DOUBLE RING LOOPS
tube: 0.01x0.01x0.01
hollow: 95
twist: -360 and 360
hole: 0.05 and 0.5
profile cut: 0.65 and 0.8 (playing with these numbers will give you different thicknesses)

NOTCH (pseudo gem)
sphere: 0.01x0.01x0.01
hollow: 75
dimple: 0.95 and 1

STICK1
tube: 0.01x0.01x0.01
hollow: 95
hole size: 0.50 and 0.50
profile cut: 0.5 and 0.75

STICK2
torus: 0.05x0.01x0.01
hollow: 95
hole size: 1 and 0.5
profile cut: 0.24 and 0.26

PRIM NAIL
sphere: 0.46x0.014x0.01
path cut: 0.62 and 0.89
hollow: 95
dimple: 0.3 and 0.749

TUBE
torus: 0.01x0.01x0.01
hollow: 95
hole size: 1.00 and 0.5
Profile Cut: 0.2 and 0.3

TWISTY SPHERE
sphere: .01x.01x.01
hollow: 95
twist: 360 and -360
dimple: 0.25 and 0.75

BEAD
sphere: 0.01x0.01x0.01
hollow: 10
twist: 180 and 180
now do the following:
check: Select Texture
click your sphere
drag a transparent transparent texture to the surface (it will set the outer to transparent so you can only see the "hollow")

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