With the aid of a straightedge and a compass all pure geometry or building problems can be solved. The principals of geometry are constantly used when building in Second Life, be it an art creation or architectural based fabrication. The key to building a tight and proper build is to utilize the tools available to you when you fabricate a structure. In SL the use of the compass and grid lines is good for a beginning to advanced builder to use when constructing . As a novice it helps you to align your building properly and avoid later issues of off centered and odd size prims that can cause continuity and texturing challenges in the build. As an advanced builder when building with off angled and biased aligned structures, the challenge is fitting the build together properly.
I am at the point in my building experience where odd angles or no right angles at all in the build no longer pose a challenge. This is how a good builder becomes an extraordinary one, by taking their craft to the next skill level that not many builders in SL have achieved. One of the individuals I have meet through the UWA Flagship Challenge is Mcarp Mavendorf we have spent many a time discussing the different processes and techniques used to create different designs and specific sections of technically difficult builds. His use of geometry and the application of it has allowed him to create vaulted ceilings that are masterpieces not often seen in SL. Yes there are the occasional barrel vaulted ceilings the two and three section corbel and groin vaults that at first look and seem very nice but under examination are just patch jobs of prims and textures placed up to give an illusion. Mind you some look very good and achieve the effect of what the builder was trying to achieve. Yet when it comes down to a solid, geometrical solid true 4 arch rib and fan vaults nothing comes close to the math applied in his ceilings.
How does one create a form like this in SL, simple using the tools available to you! Have you as a builder really taken the time to fully explore the resources available in the simple build editor of the Emerald or SL viewers? The viewer can give you the two basic tools needed to create any thing you can imagine in SL.
One a straightedge with the use of the grid lines, snap line and so on. Two the compass will allow you to dissect a circle to create any curve you can envision or need in a build. All you are building with in SL when using basic prims, not sculpties is basic geometrical shapes and all geometry can be solved with those two tools.
The first tool in SL the straightedge is a simple one to master, as a novice builder I personally used it and prim grids to layout the basic floor plan of the builds I was creating. This was for several reasons, one to make sure I did not go over the size of the footprint was creating, two to keep things square and sized properly with perspectives and finally to get a grasp of how many potential prims I may use on the build. As a novice builder prim counts where very important I the creations I developed. I came at the process that I could make it for less prims and better textures than others where using for the same style build. I used prim grids on all axis of the builds vertical and horizontal so I understood how the build would fill the 3D space I was creating.
The other tool that a lot of builders do not utilize is the compass and the degrees it allows you to cut and slice prims in to with its help. Most individuals have a clue to the basic points of a compass - 360 degrees - 180 - 90 - 45 and so on. But the challenges is when prims are flipped or turned 45 or 90 degrees ad the numbers are not the norms as most know them. So 270 or 315 and so on start to appear on the compass, well my advise would be to take some time to review the compass and learn the reciprocals that will occur when prims are not aligned all the same.
The next step in this process is understanding the changes of degrees and angles when tapers and slices are used when building. I have been able to develop 11 sided prims with the use of the tools available to you when building. Now these are not the common prims that are used every day when building, but it is very cool to have a prim shape that makes individuals think you used a sculpty when in reality its just you twisting a prim hard. When I first started building I use to spend a lot of time twisting prims to just see what I would come up with. I have actually saved a few of the early ones in inventory and occasionally pull one out if I remember it and feel it would look good on a build. (One of the earlier blog post has some info and settings o some cool nano prim twists)
So in wrapping up my advice to all builders no matter what level you are at is to learn the tools you have available and practice with them it all helps you become better at what you do. As the saying goes the whole is greater than the parts .. when done correctly.
Good Building
Nyx
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