Real Life Build Concepts in SL

Real Life Build Concepts in SL
Old South Church ~ Boston Ma. USA

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The Information Exchange Blog for Builders and Artist who Build Architecture in the Metraverse

Sunday, April 4, 2010

Common Building Mistakes

I was recently talking to White Lebed, well known artist and curator of several art destinations in SL. We were talking about the architectural side of SL and the building of buildings in SL. One of the topics she brought up was the common mistakes individuals make when they "Build". Well having done many a building during my time in SL, I am familiar with the mistakes that occur while creating something. I may even venture to say I may have made every single mistake that's possible while creating over the time I have been in SL.

So I am going to address a few of the more common SL mistakes one can make when building. The list is in no specific order or of importance, so here goes:

*Attempting to Build with out your tag on, took a few tries when I was new to figure this one out.
*Creating to large an object on a parcel to small to support it, or rezzing a part of a build while going over the prim limit.
*Rotating an object that's too large to be turned on a small parcel and having it sent back by an auto return set to 0 by a neighbor (gezz) :)
*Not texturing a prim while creating it so that the non showing sides are bare prims (plywood texture) and having to go back and do it later when prims are linked.
*Going back to texture a bare section of a prim, when it is linked and not using the Texture Edit to texture it and texturing the whole object one texture all sides of all prims linked (yikes) did that a few too many times till I learned that one.
*Making prims different sizes along the same stretch of wall, floor, ceiling etc. Makes for a difficult texturing later on.
*Attempting to line up the axis on a single prim with an axis of an object when the object has multiple size prims attached in the group.
*Copying an important section of the build to rezz and use later and just leaving its name "object" (ok which "object" is it out of the 350 objects in inventory???
*Making a copy of an object by drag edit and its not the original prim (may be an other owner/your copy stays put, the original is dragged)- you lose the script perms or controls when edit drag copy some scripts.
*Not setting perms on prims or objects you make.
*Using a mega or an other creator prim in your build and making that the parent prim, so your not shown as the creator.
*Tinting, highlighting, shading a prim different that the prim surrounding it, so it looks off.
*Building a creation in a light setting that's not normal to most individuals in SL, I use an extremely bright light setting to build, so I always have to check to make sure not to dark for normal settings.
*Making a copy by drag edit when it is in an object and not unlinked from the object and the edit has been reset.
*Deleting here is a subject all to itself :)- Deleting platforms your working on, deleting an object behind an alpha that you did not want to delete, deleting an object rather than a prim.

Well that's a few of the more common ones that will occur as you build in SL.

Then of course you can add in advanced build technique errors, scripting or rezz box mistakes and the list just gets bigger and bigger.

Good Building

Nyx

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